Posted by
carlos in
TeamFortess 2 on Friday 05 September @ 21:45
1. General Rules
1.1 General Points
1.1.1 Normal Gamemode: 6on6, Medic- and Demomanlimit 1,Classlimit 2 [Exception on Nations' Cup + 3rd Cup]
1.1.2 ETF2L Timezone = CET
1.1.3 Scheduled matches have to be entered on the League Calendar
1.1.4 Captures only count to decide a map winner
1.2 Server
1.2.1 Recommend neutral server
1.2.2 Server has to be located in Europe
1.2.3 Server needs password protection
1.2.4 Server needs ETF2L League Config
1.2.5 Server needs to provide your opponent a playable ping
1.2.6 Single ping problems needs to be proven
1.2.7 Unusual server settings may classed as cheating
1.2.8 Be sensible regarding servers
1.3 Weapons
1.3.1 Medic Unlocks: Übersaw + Blutsauger allowed; Kritzkrieg disabled for 3rd Cup + Nations’ Cup Group Phase
1.3.2 Pyro Unlocks: Backburner + Flare gun + Axtinguisher allowed
1.3.3 Heavy Unlocks: Natasha + Sandvich + K.G.B. Allowed
1.4 Cheats & Scripts
1.4.1 Bug-Using is not allowed
1.4.2 Cheats are not allowed
1.4.3 Normal Duck Jump allowed
1.4.4 Scout Double-Jump-Script is forbidden
1.4.5 Massive-Duck-Jump-Spam-Script is forbidden
1.4.6 Fast-Shoot-Script is forbidden
1.4.7 Taunt Bug is forbidden
1.5 Maps
1.5.1 Timelimit 30 for all non-Stop-Watch-Maps
1.5.2 Stop-Watch-Maps: cp_dustbowl, cp_gravelpit, pl_goldrush
1.5.3 Gravelpit = 2 Rounds, Goldrush + Dustbowl = 1 Round
1.5.4 Possible Team Decider for Stop-Watch-Maps
1.5.5 cp_well: It’s not allowed to jump over the train until countdown reaches 5 seconds
1.5.6 cp_well: It’s not allowed to use the red lamp to jump over as Scout
1.6 Match Rules
1.6.1 League Config for all matches
1.6.2 Status + Scoreboard screenshots have to be made
1.6.3 Every player has to record Demos
1.6.4 Scheduled Match can only be postponed by using Wildcard or if both teams agree
1.6.5 Delay of 20 minutes is allowed
1.6.6 No ringers allowed unless your opponent agrees
1.6.7 Minimum of 5 players needed to play a match
1.6.8 Player changes during a match
1.6.9 Every player has to play with the nickname of league site
1.6.10 Only authorized spectators allowed
1.6.11 Using chat function during a match isn’t welcome
1.6.12 Abandoned matches has to be reconstructed
1.6.13 Both teams not showing for a match -> Default
1.6.14 Normal Map Overtime is counting on all matches
1.7 Players
1.7.1 All players are welcome
1.7.2 Only correct entered players are allowed to play
1.7.3 One team change per competition allowed
2. Season 3
2.1 Division System
2.2 Every League Match has to be scheduled and entered to the Calendar
2.3 Weekly Schedule Deadline = Wednesday, 23:59 CET
2.4 Maps decided by Map Picks
2.5 Map Pool
2.6 Additional Winlimit = Point difference of 8
2.7 Promotion + Relegation System
2.8 Same Map picked twice for a match? Change it to a 3rd Party Map once!
2.9 Team with more than 3 Default Losses will be expelled from the Season
2.10 Two teams tied on points in the end of the Season -> Pre-Playoff Match
2.11 Dropped teams’ results will be deleted if they break the 3 Default Losses Rule
3. Nations’ Cup
3.1 National Teams’ Roster: Minimum 7, Maximum 15
3.2 Game Line-Ups: Not more than 4 members from one team (with exceptions)
3.3 Group Phase Map Pool
3.4 Group Phase System
3.5 Playoff Fixture System
3.6 Playoff Match System
3.7 Playoff Map System
4. 3rd Cup
4.1 K.O. competition
4.2 Random Fixtures
4.3 Winmode: 2 Map Wins
4.4 Map ending in a draw counts as drawn
4.5 Fixed Maps
5. Soldier 1on1 Cup
5.1 Winmodes
5.2 Map Pool
5.3 Game Procedure
5.4 Scoreboard points don’t count as frags, deaths do
6. Basketball 2on2 Cup
6.1 Winmodes
6.2 Map Pool
6.3 Allowed combinations: Sold/Sold, Demo/Demo, Demo/Sold
6.4 No intended self kills
6.5 No sticky bombs on opponents respawn zone
7. 1-Day-Cups (tba)
8. Explanation “Wildcard”
9. Explanation “Map-Pick-Elimination System”
9.1 Explanation of “Map-Pick-Elimination System”
9.2 Example
10. Warning List
11. Changelog - Rules Page (latest update: 02.09.08)
12. Changelog - League Config (latest update: 25.07.08)
1. General Rules
1.1 General Points
1.1.1 Normal Gamemode: 6on6, Medic- and Demomanlimit 1,Classlimit 2 [Exception on Nations' Cup + 3rd Cup]
Normal Gamemode for 6on6 competitions is Mediclimit 1, Demoman limit 1, Classlimit 2.
Exception: The remainders of the 1st Nations cup and the 3rd cup will be played with a demolimit of 2.
Special Gamemodes for other competitions can be found at the specific competition rule type.
1.1.2 ETF2L Time zone = CET
ETF2L announces all times in Central Europe Time (CET). All matches have to be entered in CET.
1.1.3 Scheduled matches have to be entered on the League Calendar
All scheduled matches are supposed to be entered on our ETF2L Calendar. Only if a match is entered on the Calendar you have the possibility to claim a Default Win.
1.1.4 Captures only count to decide a map winner
Caps do not count into this league other than to decide a map winner.
1.2 Server
1.2.1 Recommend neutral server
Both teams should agree on a neutral server which both maps are played on. If you can’t agree on a neutral server each map can be played on teams’ home server (if they fit to all other server rules).
1.2.2 Server has to be located in Europe
All servers used for ETF2L matches must be located in Europe by default, teams especially affected by this must understand, and that this league is primarily designed for European Teams.
1.2.3 Server needs password protection
All servers used for ETF2L matches must be password protected.
1.2.4 Server needs ETF2L League Config
All servers used for ETF2L matches needs to have ETF2L League Config [Link] loaded after every map change.
1.2.5 Server needs to provide your opponent a playable ping
All servers used must provide your opponent with a playable ping and not disadvantage them to much with packet loss. Any team who feels a server is unplayable should ask for an admins opinion straight away. If in the event that the server is unplayable then a new server should be found. If you do not raise an issue with a server during the match the league cannot intervene at a later date!
1.2.6 Single ping problems needs to be proven
A player who is having ping problems on a specific server has to prove their bad routing by a trace-route screenshot if other team asks for it.
1.2.7 Unusual server settings may classed as cheating
Servers with abnormal settings may be banned for matches by the league and or classed as cheating.
1.2.8 Be sensible regarding servers
Please try and be sensible regarding servers! We hope that Teams do not try and use bad servers purely to gain a winning advantage.
1.3 Weapons
1.3.1 Medic Unlocks: Übersaw + Blutsauger allowed; Kritzkrieg disabled for 3rd Cup + Nations’ Cup Group Phase
It’s allowed to use Übersaw and Blutsauger. Using the Kritzkrieg is allowed in Season 3, Nations’ Cup Playoff Phase and all upcoming competitions. Kritzkrieg stays disabled at 3rd Cup + Nations’ Cup Group Phase.
1.3.2 Pyro Unlocks: Backburner + Flare gun + Axtinguisher allowed
It’s allowed to use the Pyro Unlocks Backburner + Flare gun + Axtinguisher.
1.3.3 Heavy Unlocks: Natasha + Sandvich + K.G.B. Allowed
It’s allowed to use the Heavy unlocks Natasha, Sandvich and K.G.B.
1.4 Cheats & Scripts
1.4.1 Bug-Using is not allowed
Any kind of “Bug-Using” is not allowed. Player using bugs will be punished.
1.4.2 Cheats are not allowed
Any kinds of cheats are not allowed. Player using cheats will be punished.
1.4.3 Normal Duck Jump allowed
Using the normal “duck jump” by a binding is allowed.
1.4.4 Scout Double-Jump-Script is forbidden
Any kind of Double-Jump-Script is forbidden. A player using a Double-Jump-Script in an ETF2L match will be punished.
1.4.5 Massive-Duck-Jump-Spam-Script is forbidden
Any kind of Massive-Duck-Jump-Spam-Script is forbidden. A player using a Massive-Duck-Jump-Spam-Script in an ETF2L match will be punished.
1.4.6 Fast-Shoot-Script is forbidden
Any kind of Fast-Shoot-Script is forbidden. A player using a Fast-Shoot-Script in an ETF2L match will be punished.
1.4.7 Taunt Bug is forbidden
It’s forbidden to use a combination of Taunt and Jump or to taunt while falling from ledges.
1.5 Maps
1.5.1 Timelimit 30 for all non-Stop-Watch-Maps
Timelimit 30 has to be used for the following maps: cp_badlands, cp_fastlane, cp_freight_b3, cp_granary, cp_labor, cp_pro_granary, cp_redstone_b2, cp_science2, cp_stag, cp_warpath, cp_well, ctf_2fort, ctf_turbine, ctf_well
1.5.2 Stop-Watch-Maps: cp_dustbowl, cp_gravelpit, pl_goldrush
Stop-Watch has to be used for the following maps: cp_dustbowl, cp_gravelpit, pl_goldrush
1.5.3 Gravelpit = 2 Rounds, Goldrush + Dustbowl = 1 Round
cp_gravelpit has to be played with 2 rounds (possible results: 2:0, 1:1, 0:2); cp_dustbowl and pl_goldrush are played with 1 round (possible results: 1:0, 0:1)
1.5.4 Possible Team Decider for Stop-Watch-Maps
If both teams can’t agree on who is starting to attack/defend, a melee round can be played before map starts. Please meet on a central point of the map and don’t camp or hide. Winner of melee round can decide if they want to attack or defense first.
1.5.5 cp_well: It’s not allowed to jump over the train until countdown reaches 5 seconds
It’s forbidden to jump over the trains to opponent’s side during the “Installation Time” until Countdown reaches 5 seconds. Jumping on the trains and spamming over is allowed whole time.
1.5.6 cp_well: It’s not allowed to use the red lamp to jump over as Scout
It’s forbidden to use the lamp on right red side to jump over the train as Scout.
1.6 Match Rules
1.6.1 League Config for all matches
All ETF2L matches have to be played with the update version of our League Config [Link]. The config has to be loaded after every map change.
1.6.2 Status + Scoreboard screenshots have to be made
One representative of each team has to make a status screenshot before a match is starting and after every player switch. Also a scoreboard screenshot has to be done at the end of every map/round. All relevant screenshots have to be uploaded by one team leader when submitting the result.
1.6.3 Every player has to record Demos
Every player is supposed to record Demos of every map and keep them for at least 2 weeks cause of possible protests. A player and his team who can’t manage to bespeak a requested demo will be punished.
1.6.4 Scheduled Match can only be postponed by using Wildcard or if both teams agree
Once a game is scheduled and entered in our Calendar, it can only be postponed if both teams agree to reschedule or if one team takes their wildcard (see 8.).
1.6.5 Delay of 20 minutes is allowed
A delay of 20 minutes is allowed for any circumstances. If a team fails to have a complete team ready on the server 20 minutes after match was supposed to start, the other team has the possibility to claim a Default Win.
For claiming a Default Win, please do a status screenshot of your team available on the server at match time and contact an admin about the issue as soon as possible.
1.6.6 No ringers allowed unless your opponent agrees
You are not allowed to use a ringer at any time of a match unless your opponent agreed to it. Teams caught using an unauthorized ringer will be expelled from the league and the ringer will be banned from all subsequent ETF2L competitions.
1.6.7 Minimum of 5 players needed to play a match
Your team will need at least 5 players to play a scheduled 6on6 match. You can ask your opponent to allow you a ringer (maximum: 2) to field in your team. Your opponent doesn’t have to agree to a ringer.
1.6.8 Player changes during a match
You can theoretically switch all players after a map change (as long as they are entered correctly on your rosters’ page). A player change during a running map is only possible if a player has technical problems to play on.
1.6.9 Every player has to play with the nickname of league site
You are supposed to play with the nickname you have chosen on ETF2L league site.
1.6.10 Only authorized spectators allowed
No spectators are allowed unless they are authorized by the league or for the use of a Source TV.
1.6.11 Using chat function during a match isn’t welcome
Try not to use the chat function during a match to comment anything. Chat abuse will be punished. Some chat is tolerated, which is meant in a good manner.
1.6.12 Abandoned matches has to be reconstructed
All abandoned matches will be replayed from the time the match was abandoned. Same capture position has to be tried to reconstruct.
1.6.13 Both teams not showing for a match -> Default
If both teams fail to show up for a Season Match, a 0:0 will be entered for both maps.
If both teams fail to show up for a Cup Match, a coin flip will decide winner of the match.
1.6.14 Normal Map Overtime is counting on all matches
A possible “normal” Map Overtime which is coming up if a team is capping a point at the end of a timelimit or if an intelligence is captures is counting and has to be played by both teams.
1.7 Players
1.7.1 All players are welcome
Any player of any country is welcome to play in the ETF2L. But remember all matches have to be played on European located servers which may cause a ping disadvantage.
1.7.2 Only correct entered players are allowed to play
You are only allowed to use players who have correctly entered their Steam ID and are on your teams’ roster. All other used players will distinguish as ringer.
1.7.3 One team change per competition allowed
A player is allowed to do one team change during a competition. A player changing from a dead team doesn’t count as real change.
2. Season 3
2.1 Division System
All teams will be split in different Divisions according to their skill level and past Season results. Every participant of same Division will meet each other. Three points will be awarded for each map won. One point will be awarded for each map score drawn. No points are given for a loss.
2.2 Every League Match has to be scheduled and entered to the Calendar
Every team is supposed to contact their opponents’ team leaders to schedule their league match. After a match is scheduled, one team leader will have to enter it at our League Calendar [Link].
2.3 Weekly Schedule Deadline = Wednesday, 23:59 CET
Matches should be scheduled a week before or during the schedule week and have to be added to the league calendar before Wednesday, 23:59 CET of the current match week. If a match is not arranged by that, admins will decide a default match date. After that, match date can only be changed if both teams agree on another date.
2.4 Maps decided by Map Picks
Every team leader has to do Map Picks for the whole Season during the Map Pick Phase which will take place in the week before Week 1 starts.
2.5 Map Pool
Map Pool is split into a Primary and Secondary Pot.
Primary Map Pool - every map can be picked three times
* cp_badlands
* cp_gravelpit
* cp_pro_granary
* cp_well
* ctf_turbine
Secondary Map Pool - every map can be picked once
* cp_dustbowl
* cp_fastlane
* cp_freight_b3 [Link]
* cp_labor [Link]
* ctf_2fort
* ctf_mach4 [Link]
* ctf_well
* pl_goldrush
2.6 Additional Winlimit = Point difference of 8
We recommend stopping a map before the timelimit is over if one team reaches a lead of 8 more captures then their opponent. This is, however, by the discretion of the losing team.
This rule has no effect on StopWatch Maps.
2.7 Promotion + Relegation System
A detailed Promotion and Relegation System which will take place after regular Season ended can be found here: [Link] Alternatively you can look on the division tables. A green row indicates a team going up a division, a red row is for a team going down 1 division and a blue row is for the end-of-season playoffs.
2.8 Same Map picked twice for a match? Change it to a 3rd Party Map once!
If both teams managed to pick the same map against each other, they can change it to a 3rd-Party-Map once if both teams agree. Map can be decided by Map Elimination Mode [Explanation] (team on the left @ Fixtures Page is supposed to start) or just by agreeing on one map.
3rd Party Map Pool: cp_granary (with gates), cp_redstone_b2, cp_science2, cp_stag, cp_warpath2
2.9 Team with more than 3 Default Losses will be expelled from the Season
Teams with more than three default losses will be expelled from the league for the running season.
2.10 Two teams tied on points in the end of the Season -> Pre-Playoff Match
If two teams are tied in points for a position at the end of the season they will have to play a Pre-Playoff-Match for final position (if it’s relevant). Maps are supposed to be picked by Map Elimination System [Explanation].
2.11 Dropped teams’ results will be deleted if they break the 3 Default Losses Rule
Results of a dropped team will be deleted from the tables if they miss more than 3 unplayed matches. Anyway, results will stay if a team doesn’t break §2.9 .
3. Nations’ Cup
3.1 National Teams’ Roster: Minimum 7, Maximum 15
You will need a minimum of 7 and a maximum of 15 National Team members to participate in the Nations’ Cup.
3.2 Game Line-Ups: Not more than 4 members from one team (with exceptions)
A National Team is not allowed to play with more than 4 people from the same team.
Exception on this rule for the following countries: Austria, Belgium, Czech Republic, Denmark, Hungary, Israel, Italy, Latvia, Luxembourg, Norway, Poland, Portugal, Romania, Turkey, Ukraine
3.3 Group Phase Map Pool
Group Phase got fixed maps for all Game Weeks:
* Week 1: cp_well, cp_badlands
* Week 2: ctf_turbine, cp_pro_granary
* Week 3: cp_gravelpit, cp_well
* Week 4: cp_pro_granary, cp_badlands
* Week 5: ctf_turbine, cp_gravelpit
3.4 Group Phase System
The 20 qualified Group Stage teams will be split up in 5 “Pots” divided by the skill level of the teams. Pots will be drawn out in Groups A-D with 5 teams in each Group. Every National Team of a Group will play each other in a 2-Map-Game. Three points will be awarded for each map win, both teams will get 1 point for a draw. No points are given for a loss.
3.5 Playoff Fixture System
After all teams have played there 4 Group matches, the 1st and 2nd place of each group will get promoted to the Playoffs. Two teams of the same group can’t meet again before a possible Final.
* Quarter Final #1: 1st Group A vs. 2nd Group C
* Quarter Final #2: 1st Group B vs. 2nd Group A
* Quarter Final #3: 1st Group C vs. 2nd Group D
* Quarter Final #4: 1st Group D vs. 2nd Group B
* Semi Final #1: Winner Quarter Final #1 vs. Winner Quarter Final #4
* Semi Final #2: Winner Quarter Final #2 vs. Winner Quarter Final #3
* 3rd Place Game: Loser Semi Final #1 vs. Loser Semi Final #2
* FINAL: Winner Semi Final #1 vs. Winner Semi Final #2
3.6 Playoff Match System
Quarter Finals, Semi Finals and the 3rd Place Game will be played as classical “Best-Of-3″. The big ETF2L Nations’ Cup Final will be played as “Best-Of-5″.
Possible Overtimes: Golden Cap on Control Point and Capture the Flag Maps; Decider Round on cp_gravelpit
3.7 Playoff Map System
All Playoff Maps are fixed by the League. The following maps have to be played in the mentioned order:
* Quarter Finals: 1: cp_pro_granary, 2: ctf_turbine, 3: cp_badlands
* Semi Finals: 1: cp_gravelpit, 2: cp_badlands, 3: cp_well
* 3rd Place Match: 1: cp_badlands, 2: cp_well, 3: ctf_turbine
* Final: 1: cp_badlands, 2: cp_well, 3: ctf_turbine, 4: cp_pro_granary, 5: cp_gravelpit
4. 3rd Cup
4.1 K.O. competition
The 3rd Cup is a straight knockout competition with Single Elimination Mode.
4.2 Random Fixtures
All Round Fixtures will be done randomly by live IRC Drawings in our QuakeNet channel #etf2l .
4.3 Winmode: 2 Map Wins
First team reaching two map wins qualifies for the next Round.
4.4 Map ending in a draw counts as drawn
A map ending in a draw counts as a draw. You will have to play maps in the assigned order until one team reaching two map wins.
No overtime except a normal Map-Overtime like a points get captured or an intelligence is on the run.
4.5 Fixed Maps
Maps are fixed by the league. The following maps have to be played in the assigned order:
* Round 1: 1. cp_pro_granary 2. cp_badlands 3. cp_well 4. cp_gravelpit 5. cp_dustbowl
* Round 2: 1. cp_gravelpit 2. ctf_turbine 3. cp_pro_granary 4. ctf_2fort 5. cp_badlands
* Round 3: 1. cp_badlands 2. cp_well 3. ctf_turbine 4. ctf_2fort 5. cp_dustbowl
* Round 4: 1. ctf_turbine 2. cp_pro_granary 3. cp_dustbowl 4. cp_badlands 5. ctf_2fort
* Quarter Finals: 1. cp_well 2. cp_gravelpit 3. ctf_2fort 4. cp_badlands 5. cp_dustbowl
* Semi Finals: 1. ctf_turbine 2. cp_badlands 3. cp_pro_granary 4. cp_gravelpit 5. cp_dustbowl
* Final: 1. cp_well 2. ctf_turbine 3. cp_gravelpit 4. cp_pro_granary 5. cp_badlands
5. Soldier 1on1 Cup
5.1 Winmodes
* Round 1: Best of 3, Fraglimit 25
* Round 2: Best of 3, Fraglimit 25
* Round 3: Best of 3, Fraglimit 30
* Quarter Final: Best of 3, Fraglimit 35
* Semi-Final: Best of 3, Fraglimit 40
* Final: Best of 3, Fraglimit 50
5.2 Map Pool
* Round 1: duel_parallel [Link]
* Round 2 to Final: duel_duel2 [Link]
5.3 Game Procedure
1. Stand in front of your own respawn door. Do not move into the room. Do not shoot.
2. Both players need to jump once as a start signal.
3. In the moment both players are down on the ground again, you are allowed to start shooting.
4. You may resupply after your opponent died.
5.4 Scoreboard points don’t count as frags, deaths do
Scoreboard points aren’t your real frags; your own deaths count as opponent’s points and your opponent’s deaths count as your points.
6. Basketball 2on2 Cup
6.1 Winmodes
* Round 1: Best of 3, Winlimit 15 + Timelimit 20
* Round 2: Best of 3, Winlimit 15 + Timelimit 20
* Round 3: Best of 3, Winlimit 20 + Timelimit 25
* Quarter Final: Best of 3, Winlimit 20 + Timelimit 25
* Semi-Final: Best of 3, Winlimit 25
* Final: Best of 3, Winlimit 25
6.2 Map Pool
ctf_bball2 (Map Description) (Download Link) has to be used for all matches.
6.3 Allowed combinations: Sold/Sold, Demo/Demo, Demo/Sold
Only the classes Demoman and Soldier are allowed to choose.
6.4 No intended self kills
Intended self kills are forbidden.
6.5 No sticky bombs on opponents respawn zone
It’s forbidden to put sticky bombs on the opponents respawn zone.
7. 1-Day-Cups (tba)
8. Explanation “Wildcard”
Every team got one Wildcard per competition which can be used to postpone a scheduled match without opponent’s agreement. A wildcard has to be used at least 24 hours before the game is supposed to start. Contact an admin and try to contact your opponent about the issue.
9. Explanation “Map-Pick-Elimination System”
9.1 Explanation of “Map-Pick-Elimination System”
This system might be used from time to time in different competitions to decide the maps.
1. Team on the left is assigned as “1st Team”, Team on the right is the “2nd Team”
2. 1st Team starts eliminating first map.
3. 2nd Team eliminates a second map.
4. Go on with the same procedure until 3 maps are left.
5. The team whose turn it is now nominates their map which will be played first.
6. After that the other team nominates their map which will be played as second.
7. The 3rd map is the first overtime map. If more maps are needed according to the specific competition rules, latest eliminated maps are played.
9.2 Example
Please see specific competition rules for correct Map-Pool.
* 1st Team: “We eliminate dustbowl!” - remaining maps: well, granary, gravelpit, 2fort, turbine, badlands
* 2nd Team: “Oh no, but ok, we eliminate 2fort!!” - remaining maps: well, granary, gravelpit, turbine, badlands
* 1st Team: “Yes ok, bye bye badlands!” - remaining maps: well, granary, gravelpit, turbine
* 2nd Team: “It’s ok we remove turbine” - remaining maps: well, granary, gravelpit
* 1st Team: “Hum, our map will be granary then…” - remaining maps: well, gravelpit
* 2nd Team: “Okok, ours is gravelpit.” - remaining maps: well (-> decider map if each team wins one map)
Map order for this example: 1. granary; 2. gravelpit; 3. well; (if needed: 4. turbine; 5. badlands; 6. 2fort; 7. dustbowl)
10. Warning List
A Warning can be given out for any kind of rule break. A team which received 3 Warnings will be expelled from the league. The exact reasons of a Warning are kept internal.
Given Warnings:
* 21.08.2008 - Team “Fractured Allstars” - 1st Warning
* 21.08.2008 - Player “4 Kings. Masiina” - 1st Warning
* 21.08.2008 - Player “4 Kings. Abomination” - 1st Warning
* 21.08.2008 - Player “Plan-B. Puschen” - 1st Warning
* 21.08.2008 - Player “Angorabedsock” - 1st Warning + 3 Match Bans
* 21.08.2008 - Team “Weapons of the Rebelion 2″ - 1st Warning
* 16.07.2008 - Team: “Oh My God It Is” (ID: 243) - 1st Warning
11. Changelog - Rules Page (latest update: 02.09.08)
* 02.09.2008 - Added Normal Map Overtime Rule (1.6.14)
* 27.08.2008 - Added Season 3 Promotion + Relegation System (2.7); added Demolimit 1 (1.1.1); added Heavy Unlocks Rule (1.3.3); added Nations Cup Playoff Phase Rules (3.5-3.8)
* 18.08.2008 - Season 3 Rules published (2.1-2.11); 1.4.7 - adding Taunt-Ledge-Bug
* 06.08.2008 - Belgium added to the Exception Rule (3.2)
* 31.07.2008 - Kritzkrieg allowed in upcoming competitions; keeps disabled at 3rd Cup + NC Group Phase (1.3.1)
* 27.07.2008 - Complete rewrite of rule type
12. Changelog - League Config (latest update: 25.07.08)
ETF2L League Config Download: [Link]
* 25.07.2008 - Added Stop-Watch-Maps reminder, removed changelog
* 15.06.2008 - tv_transmitall “0″ changed to “1″






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